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Ghostbusters Trap

Following an online course, I recreated one of the traps used from an 80's classic movie, Ghostbusters. Using Unreal engine 5, this project allowed me to explore and create my own emitter particles using Niagara systems for the first time. Modelled in Maya, textured in Substance painter, rendered in Marmoset toolbag, Sequencer and particle systems done in Unreal Engine 5, compositions done in Photoshop and video editing done in Premier Pro. The Tri-count is 20K and textures are 4K. Thanks for viewing!

Unreal Engine - Niagara effects

Turntable

Niagara particle material and effect setups

Niagara particle material and effect setups

Marmoset Toolbag Renders

Marmoset Toolbag Renders

Wireframe Renders

Wireframe Renders

Moodboard

Moodboard